D&d 3.5 – The Cleric

The Dungeons and Dragons 3.5 Cleric

So, you are into the cleric? One of the most powerful and undoubtedly most interesting classes in D&D 3.5. As a divine caster, the cleric posesses the strength to compete as one of the so called “tier 1” classes, the strongest ones in Dnd 3.5.

The classes main features are the combination of a well rounded protection (heavy armor, good hit point progression, two strong saves) as well as the option to cast up to level 9 spells. I would consider it a very beginner-friendly character class as well, because even with mild optimization it is holding itself well against other characters.

As a part of the cleric compilation, I took the time to collect material from various sources and bundle them. I did not want to purely focus on the optimization aspect, so I included a brief introduction, some perspective of how to play the class and a roleplaying as well as an optimization guide.


The cleric by the rules (the class):

Let us have a brief outlook about the cleric and his main class features:


The good:

  • Hit Dice:¬† D8
  • Strong Saves: Fortitude, Willpower
  • Base Attack Bonus: +3/4
  • Profiencies: Heavy Armor, Shields, Weapons
  • Spells: Full caster (9th level)
  • Special: Deity & Domain boni

The bad:

  • Weak Saves: Reflex
  • Skills: 2 + int


Roles within the Party:

  • Primary Melee: It is possible and perfectly viable to build your cleric around the melee capabilities. With a lot of (self-)buffs he is turning into a cleric-zilla. Core talents in this build are: Power attack, Extend + Persist Spell and Divine Metamagic. Please note that the Tome of Battle has some good material for melee Clerics.

  • Primary Ranged: This build focusses on the Zen Archery synergy. With similar features as the melee route, you can skip the power attack and instead go for the Rapid-Shot Route. Prestige Classes such as Radiant Servant and Seeker of the Misty Isle are helpful.

  • Primary Caster: The caster role itself can effectively be divided into the buffing route (Extend Spell, Chain Spell, Persist Spell, Divine Metamagic), the healer route (out of combat healing or healing spell optimization) and the pure caster route.


Recommended Books to start with the cleric:

Hint: Despite the fact that the third edition books are not longer printed, hard-cover versions are still available via second hand purchases.

You might want to check out a hard-copy of the well structured CORE books of Dungeons and Dragons 3.5.


Role-playing a Cleric:


Optimizing the Cleric:

The cleric class leaves a large room for optimization, as there are endless options. It is a great example of an “easy to get into, but hard to master” class. The best two resources, which I can recommend are:


Useful Links for the D&D 3.5 Cleric:

As for many other classes, I can recommend to use some additional material when you are about to build your character. Some of the ones specific to the cleric would be: